Game Design Summary
PLATFORM: Windows PC, Mac PC
ENGINE: Unity SCRIPT: C# TOOLS USED: ProBuilder, Photoshop DURATION: Four Months COMPLETION: May 09, 2019 TEAM SIZE: 1 ROLES: Level Designer, Programmer, Lighting, Graphic Artist, 3D Modeling, UX Designer, UI Designer, Narrative Designer, Technical Artist |
Play as Apples, a pet hamster who lived a comfy life until her room mate, Cinnamon betrayed her by trying to steal Apples boyfriend, Vanilla. Now it's up to you to get out of the house and find your way into the wild where Vanilla lives.
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Design Process
Hamster House was inspired by the amazing hamsters in my life. After my hamster Apples escaped and was never seen again I wondered what it must have been like for her to explore a giant world outside of the very small world she was knew. Wild hamsters do exist and I decided that every hamster in this world dreams of living in the outdoors of being a wild hamster. This was my first 3D game and with the help of ProBuilder I was able to shape and morph different objects such as tables and chairs. I learned how create and add my own textures into Unity as well as scaling them to the walls.
One of my biggest challenges in this project was figuring out how to make you feel the size of a hamster. My first idea was to shrink the player controller, but that only resulted in the character sinking through the floor. After some adjustments I made the decision to make everything around the player big. One of the best and most effective solutions was making the floor textures giant so every wood plank feels like it takes many steps to cross to the next.
I created an inventory system with notes and decided that these notes would either be the wild hamster, Vanilla encouraging your character, Apples to escape. While other notes are Cinnamon who is trying to sabotage your chances and asking you to turn back. Hamster House has original models and art from me all except for the floor textures and foliage.
One of my biggest challenges in this project was figuring out how to make you feel the size of a hamster. My first idea was to shrink the player controller, but that only resulted in the character sinking through the floor. After some adjustments I made the decision to make everything around the player big. One of the best and most effective solutions was making the floor textures giant so every wood plank feels like it takes many steps to cross to the next.
I created an inventory system with notes and decided that these notes would either be the wild hamster, Vanilla encouraging your character, Apples to escape. While other notes are Cinnamon who is trying to sabotage your chances and asking you to turn back. Hamster House has original models and art from me all except for the floor textures and foliage.
Skills Learned
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Project Goals |
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